TASK is an improvisational event with a simple structure and very few rules. TASK can be a planned, more formal set-up with an application process and a pre-determined number of selected participants (TASK Events); A more open structure without any limitations of size or divisions between viewers and participants (TASK Parties); Or tailored for the use in classrooms (TASK Workshop).
All TASK structures, the events, parties and workshops rely on the same basic infastructure: a designated area (usually but not necessarily made from construction paper), a variety of props and materials (cardboard, plastic bags, pencils, tables cling wrap, tape, markers, ladders…) and the participation of people who agree to follow two simple, procedural rules: to write down a task on a piece of paper and add it to a designated “TASK pool,” and, secondly, to pull a task from that pool and interpret it any which way he or she wants, using whatever is on (or potentially off) stage. When a task is completed, a participant writes a new task, pulls a new task, and so on.
TASK’s open-ended, participatory structure creates almost unlimited opportunities for a group of people to interact with one another and their environment. TASKs’ flow and momentum depend on the tasks written and interpreted by it’s participants. In theory anything becomes possible. The continuous conception and interpretation of tasks is both chaotic and purpose driven. It is a complex, ever shifting environment of people who connect with one another through what is around them. It is also a platform for people to express and test their own ideas in an environment without failure and success (TASK always is what it is) or any other preconceptions of what can or should be done with an idea or a material. People’s tasks become absorbed into other people’s tasks, objects generated from one task are recycled into someone else’s task without issues of ownership or permanence.
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